

The Reverse Path
A Virya can be either "lost" or "awakened".

The term "Virya" originates from Sanskrit, conveying "courage, strength, heroism," and is employed within Hyperborean Wisdom to describe men and women possessing a Hyperborean inheritance, signifying a hybrid lineage born from the blood of the animal-man and the Gods. A Virya can be either "lost" or "awakened". A "lost Virya" is one who has "lost the Origin" due to a "blood confusion," leading to a profound state of misdirection, technically termed "strategic confusion". This state often compels the lost Virya to conform to the evolutionary "Plan" of Jehovah Satan and his "system of social control," known as "Synarchy," essentially existing within a "Great Deception" marked by pain, fear, and death.
In this condition, the lost Virya is unaware of the metaphysical war that has been ongoing for millions of years between Khristos Lúcifer's side and the Demiurge, and lacks tactical function, becoming insignificant to both sides. The material Universe is understood as the scene of a drama, a theatrical spectacle of illusory psycho-archetypes, where the lost Virya is unwittingly compelled to be an actor.
Recognizing the Deception and the Call to Return
However, the "awakened Virya" is an individual who has recognized this "disorientation" and, with unwavering determination, intrepidness, and warrior valour, has begun the search for the Origin to undertake their return. This awakening is driven by an inherent hostility towards the material world of the Demiurge.
The overarching objective for an awakened Virya is to achieve the liberation of the Spirit. This liberation involves a strategic transit towards the Selbst, towards terrestrial Hyperborea, Thule, Agartha, Valhalla, Venus, the Origin, and ultimately, beyond the material Universe created by The One, towards the eternity of the Spirit, near the Incognizable God and Khristos Lúcifer, the Great Chief of the Hyperborean Spirits’ Race.
The path back to the Origin is specifically known as the "Reverse Path". This journey demands a heroic way out for the lost Virya of the West, providing a language of signs to comprehend the path to absolute transcendence of the Spirit, which cannot be transited without a fight requiring correct previous preparation.
Navigating the Labyrinth of Illusion
Overcoming Strategic Confusion and the Traps of the Demiurge
The material world, created by the Demiurge, is metaphorically described as a colossal labyrinth, a prison from which the Virya must free themselves. This labyrinth is analogous to a tree with endless ramifications, trapping the Virya's consciousness and spirit. The Virya's initial lost state is characterized by "strategic confusion," rooted in the identification of the lost Ego with the conscious subject, causing them to behave and evolve like a Paśu. Culture itself is explicitly described as a "strategic weapon" skillfully used by the enemy to maintain this confusion and prevent orientation towards spiritual reintegration.

The enemy, which is identified as THE ONE, employs numerous tactics to obscure the path back to the Origin. The "Kalachakra Key," which involves the forty-nine plus one Voices and their secret signs plasmated within it, is a tool that maintains spiritual enchainment by integrating the Symbol of the Origin with the Paśu design. This system ensnares individuals in a cycle of reincarnation, where life and death are dictated by cultural premises and sacred symbols. The Demiurge and the Traitorous Siddhas, who are the masters of this labyrinth, utilize various forms of deception, including religious, scientific, and political ideologies, to keep the Virya lost and unaware of their true situation.
A crucial confusion to avoid is mistaking the "Great Leap" towards the Beginning of the Manu Archetype—a synarchic objective leading to spiritual death for the Paśu—with the true "return to the Origin," which is the Hyperborean objective.
Overcoming Fear and Dread
The Virya's journey requires absolute intrepidness and valour, as any "calculation" or "speculation" about the outcome of the struggle is seen as an enemy tactic designed for confusion. The Virya must fight against the illusory forms and demonic legions of the Demiurge, the "Great Deception" of the perceptible world, and the Will of The One. Only by overcoming fear and dread, which the enemy uses as a strategic weapon, can the Virya hope to triumph. The lost Virya's unconscious is governed by the archetypal quadrature, and their conscious subject only perceives entities under a triform condition of thought, which is a bipartite vision of reality (pairs of opposites).
The Hyperborean Path: Gnosis, Runes, and Initiation
Unlocking the Secret Way to Liberation
The Hyperborean Wisdom offers a heroic escape for the lost Virya of the West, providing a language of signs to comprehend the path towards the absolute transcendence of the Spirit. This path, which unequivocally requires struggle and preparation, is primarily facilitated by the Hyperborean Initiation, often through the intermediary of a Hyperborean Pontiff, an awakened Virya expert in Hyperborean Strategy. The core of this liberation lies in "blood purification," which is a "strategic reorientation" enabled by seven secret ways within Hyperborean Wisdom.
The awakened Virya's individual act of war, equivalent to their "awakening," involves a "strategic leap" towards the Symbol of the Origin. The essential characteristic of this act of war is "gnostic hatred toward the world of the Demiurge," aimed at strategically reorienting the reverted Spirit.
To achieve this, the awakened Virya must acquire "spatial and temporal autonomy" through the "Way of Strategic Opposition". This involves employing the "Archemonic Technique" to create a "strategic Fence" or "infinite Fence"—an "Archemon"—an interior space that is free and independent of the created Universe's spacetime. This "Odal Archemona" allows the Virya to achieve maximum strategic orientation and isolate the true Self from the conscious subject and psychic structures. This is a Liberated Place.
The Uncreated Runes
Hyperborean Wisdom also reveals the "uncreated runes" (such as Hagal, Sieg, Tyr), which are not archetypal signs but direct reflections of the captive Spirit and the Symbol of Origin. These runes, particularly the Tirodal Rune, are fundamental weapons for the awakened Virya. They enable the building of the "Spiral Staircase" (or Snail Stairway), a real artificial system that allows the Virya to "ascend" against the law of evolution towards the Tau Point, which serves as the exit door from the material order and the entrance to the eternity of the Origin.
This ascent is an initiatic journey, accessible through the Hyperborean Initiations.


Transmutation into a Berserker Siddha
Achieving Immortality and Fighting for Liberation
Upon achieving the Spirit-sphere, the awakened Virya faces a pivotal decision regarding the reversion of the Spirit. There are two primary possibilities for this reversion: The Dionysian Way involves voluntarily entering through the "Eye of Fire" to become an "absolute Ego" within the normal sphere, allowing the Spirit-sphere, now "Normal," to leave the infernal Universe of the Demiurge and return to the world of the Unknowable.
The other possibility is the Apollonian Way, which involves the reversion of the Spirit taking place upon the microcosm of the awakened Virya, thereby transmuting their substance into Vajra (an incorruptible matter) and converting the Virya into an immortal Siddha. This latter choice is often made to remain in Agartha, fighting alongside Khristos Lúcifer against the Traitorous Siddhas of Chang Shambhala and the Jewish Synarchy. This path requires the Virya to give "death to the immortal soul and recover the immortality of the physical body by transmuting it".
The ultimate manifestation of this transmutation is the Berserker Fury, which envelops the awakened Virya and makes them an unstoppable warrior of Wotan. This fury is rooted in the Vril, an uncreated force that emanates from the Selbst (the eternal truth of the Virya) and empowers infinite will and valour. The Vril is the very last step the enchained Spirit must take before attaining definitive liberation, enabling the awakened Ego to strategically reorient the Spirit and transmute into an immortal Siddha.

The Maximum Honour
A Virya who decides to transmute into a Berserker Siddha chooses to fight for the liberation of their comrades, a mission considered the maximum Honour. This involves undertaking an action of total war against the ontological designs structured within their microcosm, to break free from the constraints of the created world.
This profound decision and act of war are what allow the Virya to change their own history and potentially History itself. The ultimate aim is to gain true freedom and eternity in the Origin. This state of being, where the Virya is no longer merely human but a God of War, transcends all fear and dread, making them eternally free beyond death. The Third Hyperborean Initiation is received when the Virya demonstrates absolute will and infinite courage in this total war, becoming a Siddha Berserkir.